Since October 2020, I have been working as part of the Imaginary Labs team to expand the asset library of their production design software, Carbon for Unreal.
For more information, check out http://www.carbonforunreal.com
This is a 3D model of the Chauvet Rogue R3X Wash, a production-grade lighting fixture.
Modeled in Maya, textured and rendered in Substance Painter.
Polycount: 4,241 Faces